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HOWTO Build Effective Just-In-Time Web-Based Training

Author: Harlow Pinson
Last Updated: 02/25/2005 11:15 pm

 

Summary

This HOWTO describes an approach to developing web-based just-in-time training (JIT) and provides some useful links and examples.

 

Details

Mark Salisbury's Question:

"What are differences in approaching the design of a web-based "just-in-time" (JIT) course as opposed to developing a stand up course?"

In answering, we should first determine which approach is more appropriate for delivery to a given audience:

In what domain is web-based JIT training most effective?

  • In procedural domains, where a task is clearly defined and relatively short.

  • In fuzzy domains, where a task clearly defined but open to interpretation and discussion.

  • Example: Learning to upload a file to a web portal.

In what domain is stand-up training most effective?

  • In a procedural domain, where tasks are long, complicated, poorly defined, and open to discussion.

  • Examples: Learning to use the Dreamweaver HTML editor to create a small business website.

What does "effective" mean?

Effective, in regards to:

  • Successful (measurable) end-user task performance;

  • Low development costs;

  • Short development time;

  • and adaptability to procedural change.

 

Assuming that a JIT web training approach is called for...

Set a goal, objectives, and design and modify training as appropriate.

I informally and occasionally formally use the following development methodologies:

 

Only then, and not before, choose a technology appropriate for delivery.

Web Toolkit for delivering JIT training for procedural domains:

  • HOWTO

    • A HOWTO is a web-document that describes a sequential process or procedure.

  • FAQ

    • Stands for Frequently Asked Questions. A FAQ is a web document that summarizes questions about a subject that are asked on a regular basis and that have clear answers. The format is question and answer, and the document evolves over time.

  • Web Conferencing

    • A web-browser-based presentation, controlled by a presenter, and pushed to client participants, who in addition to seeing the presentation live, participate in real-time chat with the presenter and other participants. Scary if you like control.

    • Examples: Macromedia Breeze, WebEX

  • Blog

    • A Web Log, or "Blog", containing journal entries by a presenter, arranged in chronological order, that Blog readers may or may not be able to comment on. Blogs use text. graphics, audio, and video to make their points.

    • Example: Philip Greenspun's Blog

 

Web Toolkit for delivering JIT training for fuzzy domains:

  • WIKI

    • A WIKI is a collaborative web-environment for informally sharing knowledge on a topic. All users have the ability to add, edit, or delete anything.

    • Examples: WikiPedia, the WikiWikiWeb.

  • Forums

    • Forums are threaded topical dialogs that participants willingly subscribe to. Once subscribed to a topic, participants are notified by email of responses to that topic.

    • Examples: Chiff and Fipple Uilleann Bagpipe Forum, Toyota 4Runner Forum.

  • Chat

    • Real-time text messaging between two or more users. Peer-to-peer file sharing and email are integrated into the best chat systems.

    • Example: AOL Instant Messenger, GAIM, IRC Chat.

 

Technologies I generally do not use for JIT training:

Multimedia technology:

  • Flash, Authorware, Toolbook, Director, etc... Training development with these tools is too expensive, time consuming, and the results are relatively inflexible in regards to fast and cost effective change.

  • Development with these tools requires highly specialized (expensive) developers.

  • Delivery of training built with these tools requires proprietary architectures at the browser.

 

Case Study: The HOWTO

A HOWTO is a web-document that describes a sequential process or procedure. For example, instructions on how to post an item to a shared web calendar. Think of a cookbook recipe. For example:

Typically, a HOWTO is text-only, however it may be augmented by graphics, audio, and video. For example:

The written style of a HOWTO document is friendly and informal.

A HOWTO is short.

A HOWTO is accurate. Procedures have been tested by the author and at least on other person, and revisions are made as needed.

A HOWTO evolves. It is not static Procedures may change over time, or simply need correction.

Writing a HOWTO implies a commitment to update for the life of the HOWTO. Take comments seriously and fix your incorrect procedures!

A HOWTO conforms to web standards (HTML). It easy to update and change using nothing more complicated that an HTML or text editor.

A HOWTO has a consistent format. Templates are very useful for producing consistent looking HOWTO documents. A HOWTO typically follows a simple format, which includes minimal version control:

  • Title
  • Author(s)
  • Author(s) email contact information
  • Date written or last modified
  • What the HOWTO applies to (for example, version 1.0 of software x)
  • Summary
  • Procedure
  • Other
  • References

User comments may be incorporated into the HOWTO dynamically. This is very effective for identifying less than clear instruction. For example:

A HOWTO may be made available in one or more languages, using internationalization technologies.

A HOWTO may be proprietary, or made available under open source licensing (free as in speech) licensing.

 

Exercise: Create a HOWTO

Task: As a class, in small groups, or individually, create a written HOWTO on a topic of your choice. The format of the HOWTO should allow reuse as a template.

 

 

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